Tuesday, April 28th, 2009
at 3:03pm
Yeah, I know I haven’t posted on this side of the site in forever, even longer than the other.
I’ve been putting short amounts of time into WoW, trying to get up to snuff. It takes a lot longer than most of the, “holy crap WoW is easy” posts would seem to indicate. My mage is rolling along though.
I’ve gotta say though, Deathknights are ridiculous. I can’t comment on high level PvP, since I’m not there yet, but my 70 death knight just feels like a juggernaut. I’m decent at PvP, not great, but I seem to just be able to tunnel vision DPS my way to victory in most fights. Leveling is even more of a joke. I can easily take on 5 or 6 mobs of the same level and win with ease. That’s pretty darn disgusting. I can see why all the complaints are out there. I like my mage too much though to want to play a DK full time.
Tuesday, April 28th, 2009
at 2:59pm
Yeah, it’s been awhile, I know. I’m really bad at remembering to post.
So far, I’d give Seeds of Destruction a “C”. It has a lot of issues, but it’s not as bad as some make it out to be. On the positive side, I love the new mercs. The days have sitting around doing nothing because you can’t find a cleric are over. The mercs sometimes go stupid on you, but in general they do a nice job. It’s opened up a lot of options for a lot of playerys. I think the developers spent a lot of time working on the mercenaries, and they came out pretty well.
On the negative side, the entire expansion feels unfinished. There were some broken raid events (some that are still pretty buggy). The raid breastplates didn’t have clickies at launch and the entire line of other clickies (both group and raid) are entirely missing. There are no “form of”, overhaste, manapool, etc type clickies at all in either group content or raids. If you’re good at sifting through Lucy, you’ll notice the raid clicks were created before Seeds of Destruction, but were never added to the game. I can’t quite figure out why they seem to think attaching the clickies to the items would be too difficult. It’s frustrating to say the least. In all, for a one year expansion, it feels painfully unfinished.